Glossary44

Every term in the book, defined once, linked to where it's taught.

A
Activation
The moment a new user first experiences the product's core value — the gate between signup and retention. lesson 04
Aha Moment
The specific action-threshold that predicts long-term retention (e.g. '7 friends in 10 days'). lesson 04
Anchoring
The bias where the first number seen becomes the reference point every later price is judged against. lesson 11
Atomic Network
The smallest self-sustaining network a product needs before it works at all — one campus, one team, one city block. lesson 02
C
Churn
The rate at which users or revenue stop returning in a period. The silent tax on all acquisition. lesson 10
Cohort Analysis
Tracking groups of users who started together, so time-based decay isn't hidden by new-user growth. lesson 10
Cold-Start Problem
The chicken-and-egg failure mode of network products: no value until there are users, no users until there's value. lesson 02
Cycle Time
How long one full viral loop takes. Halving cycle time compounds faster than doubling K. lesson 05
D
Decoy Effect
Adding an intentionally inferior option to make a target option look like the obvious choice. lesson 11
Dunning
The recovery flow for failed subscription payments — retries, emails, grace periods. lesson 11
E
Endowment Effect
People value what they already own more than the identical thing they don't. Fuel for streaks and stored value. lesson 03
F
Feed Ranking
Ordering content by predicted engagement instead of recency, learned from behavioral signals. lesson 09
Freemium Boundary
The line between what's free and what's paid. Drawn right, free sells; drawn wrong, free satisfies. lesson 11
G
Growth Accounting
Decomposing top-line growth into new + resurrected − churned, so 'flat' can be diagnosed. lesson 13
Growth Loop
A closed cycle where the output of one user's action becomes the input acquiring the next user. lesson 05
Growth-Team Operations
How growth teams organize and run: North-Star metrics, experiment velocity, and the cadence that compounds wins. lesson 14
H
Hook Model
Nir Eyal's four-phase habit loop: trigger → action → variable reward → investment. lesson 03
I
ICE Score
Impact × Confidence × Ease — a fast, imperfect triage for ranking experiment ideas. lesson 14
Interrupt Budget
The finite tolerance a user has for notifications before they mute or delete. Spend it like money. lesson 07
Investment Phase
The Hook Model step where users put something in — data, content, reputation — that loads the next trigger. lesson 03
K
K-Factor
Average invites sent × conversion rate per invite. Above 1.0, growth is self-sustaining. lesson 05
L
Latent Demand
A want that exists before the product that satisfies it — visible in workarounds, not surveys. lesson 01
Loss Aversion
Losses hurt roughly twice as much as equivalent gains feel good. The engine behind streaks. lesson 03
N
Natural Frequency
How often the underlying job-to-be-done actually occurs — the ceiling on any habit ambition. lesson 10
Network Density
The share of possible connections that exist among a user's relevant graph. Density predicts retention. lesson 02
Network Effect
Each additional user makes the product more valuable for existing users. lesson 02
North-Star Metric
The single metric that best proxies delivered customer value, decomposed into movable inputs. lesson 14
Notification Engineering
Designing what, when, and how often to notify so attention is earned rather than spent — governed by the interrupt budget. lesson 07
P
Peeking
Checking an experiment early and stopping when it looks good — a reliable way to ship noise. lesson 13
Pricing Psychology
How framing and cognitive bias — anchoring, decoys, loss aversion — shape what people will actually pay. lesson 11
Q
Quick Ratio
(New + resurrected) ÷ churned. Above 1 you grow; growth accounting in one number. lesson 13
R
Resurrection
Bringing a dormant user back to active use; often cheaper than acquiring a stranger. lesson 10
Retention Curve
Percent of a cohort still active over time. Flattening curves mean product-market fit; decaying ones don't. lesson 10
Reward Schedule
The timing pattern of rewards. Variable-ratio schedules produce the most persistent behavior. lesson 03
S
Social Proof
People infer correct behavior from others' behavior — follower counts, 'X friends use this'. lesson 03
Stopping Cue
Any signal that a session could end — page bottoms, episode credits. Removed by infinite scroll and autoplay. lesson 06
Stored Value
Accumulated data, content, or reputation that makes a product better with use and costly to leave. lesson 03
Streak
A visible run of consecutive-day usage that converts loss aversion into daily attendance. lesson 08
V
Variable Reward
A reward whose size or presence is unpredictable — the 'maybe' that keeps the pull-to-refresh pulling. lesson 03
Viral Loop
Exposure → conversion → re-exposure: the repeating chain by which users create users. lesson 05
Virality
The tendency of a product to spread through its own users — each user's activity helping create the next. lesson 05
W
Wedge
The deliberately narrow first market a product dominates before expanding outward. lesson 01
Willingness to Pay
The maximum a segment will actually part with — measured by behavior, not by asking. lesson 11
Win-Back
A targeted campaign or flow aimed at resurrecting churned users, often with a second first-impression. lesson 10
Glossary — InnerPing